Monday, August 16, 2010

Progress With Goals

For the last month we been working hard on finishing Goals and the details associated with Goals. Since Goals is the most important part of MLR there was a lot to think about in terms of types of goals and how they differ from each other, coming up with a system that would prevent cheating and lame goals from being created just to level, and all the little details associated with each type of goal. We finally got it all hammered out and today’s blog is to give you guys an insight on our three main types of goals and how they differ from each other.


There are three types of goals which includes player created goals, site created goals and business created goals and each are unique in their own way. Player created goals will be the most important since it’s the foundation of MLR. Player created goals will encompass goals created for oneself, friends and peers which will affect a player’s level, attributes and rankings. The points awarded for exp and attributes will be variable and it will depend solely on how your friends or the public votes on your achievement. Player created goals must be assigned to oneself or to another player when created but the location is optional. Site created goals will be specific tasks that MLR will have up for players to achieve. These can include simple tasks such as getting to know the site more by navigating to a player menu, to more difficult tasks such as getting 10 referral friends to join. These types of goals will affect a player’s level, attributes and rankings but in a predetermined way and it is not variable (not voted on). Site created goals are considered “open” meaning they are not assigned to any player initially but players have the option of assigning these to themselves. The only caveat is that there are going to be level restrictions so that only players with a certain level can achieve them. Business created goals will act like a cross between player created goals and site goals, business goals are also considered “open” goals and will also affect a player’s level, attribute and ranking in a predetermined way but with a twist. Business goals CAN be voted upon, the twist is the votes are counted towards ranking how good the goal is for the business and not for the player. Votes for business goals will help businesses get an idea on how players like their goals and if they should change them or not. Businesses will obviously be a big part of MLR and we want to take the necessary measures in making sure the goals are worth doing and that there are enough incentives for players to achieve them.

That’s it for now, we hope that this gives a little bit more insight in terms of how goals will work. We have laid out the goal detail page and it looks beautiful, overall the site is looking really good but honestly we still need a bit more time to get beta out so hang in there.

P.S. On a side note, we submitted an application to get into a startup group called “The Brandery” from Cincinnati, unfortunately we didn’t get accepted. They were looking to accept 5 companies under their wing which they offered 20k of funding money plus mentorship for 6% stack of the company. Although it would have been nice to get accepted, we think we’ll do fine on our own. The concept behind MLR Is amazing and we have no fear that some VC in the future will see that.

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